Deepseek recently released their Deepseek-R1 model live and open source, rivaling OpenAI's ChatGPT-o1 model. This was a huge breakthrough in AI research, as this is now the most powerful AI that you can use, and now run, locally. I knew I did not have the most powerful computer in the world, but it definitely is not a cheap one. So, I decided to try it for myself, and try running the Deepseek-R1 distilled models, as well as shoot for the main one after to see how it compares to OpenAI's gpt-4, gpt-4o-mini, gpt-4o, o1-mini, and o1.

Running models locally is a trivial task. You can head directly to Ollama's website, where you can download their application to your computer; it works on Mac, Windows, and Linux. For this task, I'll be using my PC that I built in the summer of 2022, which has the following specs (currently valued around $2500):

  • Intel Core i7-12700F (12 Cores)
  • NVIDIA GeForce RTX 3080 10GB
  • 64GB DDR5-4000 (Motherboard cannot handle the full 5600)
  • 4TB NVMe SSD Storage

I decided to use a script to accurately test completion times. We will also be testing for quality of work, to see how accurately it answers the prompt:

Using HTML, CSS, and JavaScript, make the best recreation of a fireplace, and animate it.

Here is the script I used:

# Initialize and start the Stopwatch
$stopwatch = [System.Diagnostics.Stopwatch]::StartNew()

# Perform operations
ollama run deepseek-r1:1.5B "Tell me a joke"

# Stop the Stopwatch
$stopwatch.Stop()

# Retrieve elapsed time
$elapsedTime = $stopwatch.ElapsedMilliseconds

# Output the result
Write-Output "Elapsed Time: $elapsedTime ms"

And here were the results:

gpt-4 gpt-4o-mini gpt-4o gpt-o1-mini gpt-o1 deepseek-r1:1.5b deepseek-r1:7b deepseek-r1:8b deepseek-r1:14b deepseek-r1:32b deepseek-r1:70b deepseek-r1 (website)
Time Taken 21.53s 22.45s 40.15s 14.08s 30.5s 11.083s 23.224s 19.530s 150.357s 11.3m 29.4m 97.21s
Response gpt-4 gpt-4o-mini gpt-4o gpt-o1-mini gpt-o1 deepseek-r1:1.5b deepseek-r1:7b deepseek-r1:8b deepseek-r1:14b deepseek-r1:32b deepseek-r1:70b deepseek-r1
Demo
Thoughts Better start than deepseek-r1:1.5b, because at least we have some orange circles that move, which kind of represent a fireplace. But it gets better quicker. Now we have some flames. Although not large, they at least moving and try to represent some sort of flame. I feel like gpt-4o-mini was better with this one. One big flame is kind of cool, but not as cool as the next two. Wow, this was such a leap over the gpt-4 series of models. It only thinks for a few seconds, and that's it, it spits out an answer in seconds. With the high expectations I've had for this model, I expected more than this. It just made a few bubbles and a piece of wood, which kind of works, but expected more of a flame with this one. Uh oh. Doesn't look like this one can code. Syntax errors everywhere! Had the right idea though! Even if I fix the syntax errors myself... doesn't work. This one made one critical error: JavaScript in the <style></style> tags? Again, though, even with correcting the obvious errors, it just started drawing the logs and gave up. This one is the first one to work without needing to modify anything except the weird duration property that was added inside a keyframe, can you find it? This was the first model that took noticeably longer than the other ones to run, probably only about 3 times faster than a human talks. This animation though... a bit strange. It just moved around some icons, and it never repeated the animation after it finished. And here's our first bottleneck: VRAM. This model requires 32GB of VRAM to run smoothly, and as the RTX 3080 is only a 10GB card, the model could only offload a fraction of the required VRAM to the GPU for the model to run. But this didn't quite look like a fireplace... This got really slow at this point, probably now at 1 word per second. Looking at my Task Manager, this model pretty much topped out my system: 30.8GB of RAM usage from the model, VRAM full, and CPU nearly maxed out. But we still don't really have a fireplace... The full r1 model is 671b, which is almost 10 times larger than the 70b model. Because of that, my PC won't handle it, but we'll still include the Deepseek website for this test. But wow, this was one impressive looking fireplace.

Final Thoughts

Overall, I thought I would be more impressed by these local models considering DeepSeek's recent breakthrough. Consumer technology is still a decent bit of time away. We're almost there, but not yet.

01-31-25: OpenAI Releases o3-mini and o3-mini-high

Do these new models improve over the others? Let's find out:

o3-mini o3-mini-high
Time Taken 18s 45s
Response o3-mini o3-mini-high
Demo
Thoughts I feel like they just took the o1-mini model and made a slightly better version of it. The output actually looks pretty similar to that model, but this one actually attempted multiple logs, unlike the other one. Getting a bit better. This model tried to experiment a bit more with particles, but I don't feel that it's that much of an improvement over the base o3-mini model.

02-27-25: Claude 3.7 Sonnet is Released

AI is advancing further than anyone could have imagined! Take a look at what it could do!

Time Taken: 40 Seconds This quite literally made me cancel my OpenAI subscription. Its ability to reason itself for only a few seconds and immediately start fragmenting the output at a decent speed completely blows any other model we've seen so far out of the water. See more it can do here!


Further Reading - Model Responses

Here's the responses for each model, if interested:

OpenAI

gpt-4

Creating a digital fireplace using HTML, CSS, and JavaScript involves a bit of creativity and animation skills. Below is a simple example to help you get started:

HTML

The HTML structure is straightforward. We create a div to represent the fireplace and another div inside it for the flames.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Cozy Fireplace</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
    <div class="fireplace">
        <div class="flame"></div>
        <div class="flame"></div>
        <div class="flame"></div>
    </div>
    <script src="script.js"></script>
</body>
</html>

CSS

We use CSS for styling the fireplace and animating the flames. You can enhance the effect using gradients and keyframe animations for a more dynamic look.

/* styles.css */
body {
    display: flex;
    justify-content: center;
    align-items: center;
    min-height: 100vh;
    background-color: black;
    margin: 0;
}

.fireplace {
    width: 200px;
    height: 200px;
    background-color: #333;
    border-radius: 10px;
    display: flex;
    justify-content: center;
    align-items: flex-end;
    padding: 20px;
}

.flame {
    width: 20px;
    height: 100px;
    background: linear-gradient(orange, red);
    border-radius: 50%;
    animation: flicker 0.2s infinite alternate;
}

@keyframes flicker {
    0% {
        transform: translateY(0) scale(1);
        opacity: 1;
    }
    100% {
        transform: translateY(-10px) scale(1.2);
        opacity: 0.5;
    }
}

/* Add more flame divs with slightly different animation times and delays to make it look more natural */

JavaScript

You can use JavaScript to add interactive features or enhance the animation. For instance, let's make the flames flicker randomly:

// script.js
document.querySelectorAll('.flame').forEach(flame => {
    flame.style.animationDuration = `${Math.random() + 0.5}s`;
});

This example sets up a basic animation and visual style for your fireplace. By expanding on this, you can add more flames, sound effects, and even control elements like a fire intensity slider. Experiment with different CSS properties and JavaScript functions to achieve the desired effect.

gpt-4o-mini

Here’s a simple HTML, CSS, and JavaScript solution that creates a realistic animated fireplace with flames, logs, and a glowing effect.

HTML

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Fireplace</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
    <div class="fireplace">
        <div class="fire">
            <div class="flame"></div>
            <div class="flame"></div>
            <div class="flame"></div>
        </div>
        <div class="logs">
            <div class="log"></div>
            <div class="log"></div>
            <div class="log"></div>
        </div>
    </div>
    <script src="script.js"></script>
</body>
</html>

CSS (styles.css)

* {
    margin: 0;
    padding: 0;
    box-sizing: border-box;
}

body {
    display: flex;
    justify-content: center;
    align-items: center;
    height: 100vh;
    background-color: #2c3e50;
}

.fireplace {
    width: 500px;
    height: 350px;
    background-color: #444;
    border-radius: 15px;
    position: relative;
    overflow: hidden;
}

.fire {
    position: absolute;
    bottom: 40px;
    left: 50%;
    transform: translateX(-50%);
    display: flex;
    justify-content: space-around;
    width: 60%;
}

.flame {
    width: 15px;
    height: 30px;
    background: linear-gradient(to bottom, #ff5722, #ff9800);
    border-radius: 50%;
    animation: flameAnimation 0.7s ease-in-out infinite alternate;
}

.flame:nth-child(1) {
    animation-delay: 0s;
}

.flame:nth-child(2) {
    animation-delay: 0.2s;
}

.flame:nth-child(3) {
    animation-delay: 0.4s;
}

@keyframes flameAnimation {
    0% {
        transform: translateY(0) scaleX(1) scaleY(1);
        opacity: 1;
    }
    100% {
        transform: translateY(-20px) scaleX(1.3) scaleY(1.5);
        opacity: 0.5;
    }
}

.logs {
    position: absolute;
    bottom: 0;
    left: 50%;
    transform: translateX(-50%);
    display: flex;
    justify-content: space-between;
    width: 70%;
}

.log {
    width: 80px;
    height: 20px;
    background-color: #3e2723;
    border-radius: 5px;
    box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.3);
}

.log:nth-child(1) {
    animation: logMove 2s ease-in-out infinite alternate;
}

.log:nth-child(2) {
    animation: logMove 2s ease-in-out infinite alternate 0.2s;
}

.log:nth-child(3) {
    animation: logMove 2s ease-in-out infinite alternate 0.4s;
}

@keyframes logMove {
    0% {
        transform: scaleY(1);
        opacity: 1;
    }
    100% {
        transform: scaleY(1.1);
        opacity: 0.7;
    }
}

JavaScript (script.js)

// Optional: Add interactivity if needed

Explanation

  • Flames: The flames are created using div elements with a linear-gradient background to simulate a glowing fire effect. The animation (flameAnimation) makes them move upwards and change size and opacity to create a flickering effect.
  • Logs: The logs are represented by brown div elements. The animation (logMove) slightly scales them to simulate movement, making the fire look more dynamic.

This code provides a simple, animated fireplace. You can further customize the colors, flames, and effects based on your preferences.

gpt-4o

Here’s a realistic animated fireplace using HTML, CSS, and JavaScript. It uses CSS animations and JavaScript to create a natural flickering effect. The flames are made with multiple layers of div elements with varying opacities, sizes, and animations.

I'll generate the code for you now.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Fireplace</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background: #222;
            margin: 0;
        }
        .fireplace {
            position: relative;
            width: 200px;
            height: 250px;
            background: #2a1a1a;
            border-radius: 10px;
            box-shadow: 0 10px 50px rgba(0, 0, 0, 0.5);
            display: flex;
            justify-content: center;
            align-items: flex-end;
            padding-bottom: 20px;
        }
        .flame {
            position: absolute;
            bottom: 20px;
            width: 50px;
            height: 80px;
            background: orange;
            border-radius: 50% 50% 20% 20%;
            animation: flicker 0.5s infinite alternate ease-in-out;
            opacity: 0.8;
        }
        .flame:nth-child(2) {
            width: 70px;
            height: 100px;
            background: red;
            opacity: 0.6;
            animation-duration: 0.6s;
        }
        .flame:nth-child(3) {
            width: 90px;
            height: 120px;
            background: yellow;
            opacity: 0.7;
            animation-duration: 0.7s;
        }
        .logs {
            position: absolute;
            bottom: 0;
            width: 100px;
            height: 20px;
            background: brown;
            border-radius: 10px;
            box-shadow: 0 5px 5px rgba(0, 0, 0, 0.3);
        }
        
        @keyframes flicker {
            0% {
                transform: scale(1) translateY(0);
                opacity: 0.8;
            }
            100% {
                transform: scale(1.1) translateY(-10px);
                opacity: 0.5;
            }
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="flame"></div>
        <div class="flame"></div>
        <div class="flame"></div>
        <div class="logs"></div>
    </div>
</body>
</html>

This animated fireplace uses CSS keyframes to create a flickering effect with multiple flame layers, giving it a realistic look. Let me know if you want to refine the animation further! 🔥

gpt-o1-mini

Creating a realistic and animated fireplace using HTML, CSS, and JavaScript can be both fun and rewarding. Below is a comprehensive guide to building a visually appealing fireplace with animated flames and logs. We'll use HTML for the structure, CSS for styling and basic animations, and JavaScript with the HTML5 Canvas API for dynamic flame effects.

Overview

  1. HTML: Sets up the structure, including the fireplace container and canvas for flames.
  2. CSS: Styles the fireplace, logs, and canvas positioning.
  3. JavaScript: Implements the flame animation using particle effects on the canvas.

Complete Code

1. HTML

Create an index.html file with the following content:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Fireplace</title>
    <link rel="stylesheet" href="styles.css">
</head>
<body>
    <div class="fireplace">
        <div class="logs">
            <div class="log log1"></div>
            <div class="log log2"></div>
            <div class="log log3"></div>
        </div>
        <canvas id="flameCanvas"></canvas>
    </div>

    <script src="script.js"></script>
</body>
</html>
2. CSS

Create a styles.css file with the following content:

body {
    margin: 0;
    padding: 0;
    background-color: #2c3e50; /* Dark background to contrast the flames */
    display: flex;
    justify-content: center;
    align-items: center;
    height: 100vh;
}

.fireplace {
    position: relative;
    width: 300px;
    height: 400px;
    background: #654321; /* Brown color for fireplace */
    border-radius: 20px;
    box-shadow: inset 0 0 50px rgba(0,0,0,0.5);
    overflow: hidden;
}

.logs {
    position: absolute;
    bottom: 20px;
    left: 50%;
    transform: translateX(-50%);
    display: flex;
    gap: 10px;
}

.log {
    width: 60px;
    height: 15px;
    background: #8B4513; /* SaddleBrown color for logs */
    border-radius: 50px;
    position: relative;
    animation: rotateLogs 5s linear infinite;
}

.log::before, .log::after {
    content: '';
    position: absolute;
    width: 60px;
    height: 15px;
    background: #8B4513;
    border-radius: 50px;
}

.log1 {
    transform: rotate(45deg);
}

.log1::before {
    top: -10px;
    left: -30px;
    transform: rotate(-30deg);
}

.log1::after {
    top: 10px;
    left: 30px;
    transform: rotate(60deg);
}

.log2 {
    transform: rotate(-45deg);
}

.log2::before {
    top: -10px;
    left: -30px;
    transform: rotate(30deg);
}

.log2::after {
    top: 10px;
    left: 30px;
    transform: rotate(-60deg);
}

.log3 {
    transform: rotate(30deg);
}

@keyframes rotateLogs {
    0% { transform: rotate(0deg); }
    50% { transform: rotate(5deg); }
    100% { transform: rotate(0deg); }
}

#flameCanvas {
    position: absolute;
    bottom: 60px;
    left: 50%;
    transform: translateX(-50%);
    width: 200px;
    height: 200px;
    pointer-events: none; /* Allow clicks to pass through */
}
3. JavaScript

Create a script.js file with the following content:

const canvas = document.getElementById('flameCanvas');
const ctx = canvas.getContext('2d');

canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;

const particles = [];
const maxParticles = 100;

// Utility function to get a random number within a range
function random(min, max) {
    return Math.random() * (max - min) + min;
}

// Particle class
class Particle {
    constructor() {
        this.x = canvas.width / 2;
        this.y = canvas.height;
        this.size = random(2, 6);
        this.speedY = random(-4, -1);
        this.speedX = random(-1, 1);
        this.opacity = random(0.5, 1);
        this.color = `rgba(${Math.floor(random(200, 255))}, ${Math.floor(random(50, 150))}, 0, ${this.opacity})`;
    }

    update() {
        this.x += this.speedX;
        this.y += this.speedY;
        this.size *= 0.96; // Shrink over time
        if (this.size < 0.5) {
            this.size = 0;
        }
    }

    draw() {
        ctx.beginPath();
        ctx.fillStyle = this.color;
        ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
        ctx.fill();
    }
}

// Initialize particles
function init() {
    for (let i = 0; i < maxParticles; i++) {
        particles.push(new Particle());
    }
}

// Animate particles
function animate() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    particles.forEach((particle, index) => {
        particle.update();
        if (particle.size <= 0) {
            particles[index] = new Particle();
        }
        particle.draw();
    });
    requestAnimationFrame(animate);
}

init();
animate();

// Handle resizing
window.addEventListener('resize', () => {
    canvas.width = canvas.offsetWidth;
    canvas.height = canvas.offsetHeight;
});

Explanation

HTML Structure
  • .fireplace: The main container for the fireplace.
  • .logs: Contains three .log elements representing the logs in the fireplace.
  • <canvas id="flameCanvas">: A canvas element where the flame animation is rendered.
CSS Styling
  • Body: Centers the fireplace vertically and horizontally with a dark background to highlight the flames.
  • .fireplace: Styled with a brown color and inner shadow to give depth.
  • .logs and .log: Logs are styled as brown ovals with rotation animations to mimic slight movements.
  • #flameCanvas: Positioned above the logs to display flames. It’s set to ignore pointer events to prevent interfering with user interactions.
JavaScript Animation
  • Canvas Setup: The canvas size matches its CSS-defined size and adjusts on window resize.
  • Particles: Each flame is a particle with properties like position, size, speed, opacity, and color.
  • Animation Loop: Continuously updates and renders particles. When a particle becomes too small, it’s reset to simulate continuous flames.

Enhancements and Customizations

  1. Color Variations: Adjust the color property in the Particle class to include more flame colors like yellow and red for a more realistic effect.

    this.color = `rgba(${Math.floor(random(200, 255))}, ${Math.floor(random(100, 200))}, ${Math.floor(random(0, 50))}, ${this.opacity})`;
    
  2. Wind Effect: Modify speedX based on user interaction or random wind changes to sway the flames.

  3. Glow Effect: Add a CSS glow or shadow around the fireplace to enhance the warmth effect.

    .fireplace {
        /* Existing styles */
        box-shadow: inset 0 0 50px rgba(0,0,0,0.5), 0 0 20px rgba(255, 100, 0, 0.7);
    }
    
  4. Logs Animation: Introduce more complex animations for logs, such as rotation or slight movements, to simulate a natural fire.

  5. Sound Effects: Add crackling fire sounds using the HTML <audio> element and JavaScript for a more immersive experience.

    <audio id="fireSound" src="fire-crackle.mp3" loop autoplay></audio>
    
    const fireSound = document.getElementById('fireSound');
    fireSound.volume = 0.5;
    

Final Thoughts

This basic implementation provides a solid foundation for an animated fireplace. Depending on your project's requirements, you can enhance it further with more sophisticated graphics, interactivity, and additional effects. Leveraging libraries like Three.js or PixiJS can also help create more complex and realistic animations if desired.

Feel free to experiment and customize the fireplace to better suit your aesthetic preferences!

gpt-o1

Below is a concise example of a simple, animated fireplace built with HTML, CSS, and JavaScript. You can copy this code into a single HTML file and open it in your browser. Feel free to tweak the animations, colors, and layout to achieve your own unique fireplace effect.


<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <title>Animated Fireplace</title>
  <style>
    /* Basic page reset */
    * {
      box-sizing: border-box;
      margin: 0;
      padding: 0;
    }

    body {
      background: #222;
      display: flex;
      align-items: center;
      justify-content: center;
      height: 100vh;
      font-family: sans-serif;
    }

    /* Fireplace container */
    .fireplace {
      position: relative;
      width: 300px;
      height: 400px;
      background: #5b3b1f; /* A brownish color for a wooden look */
      border-radius: 10px;
      box-shadow: inset 0 0 40px rgba(0, 0, 0, 0.6);
      overflow: hidden;
    }

    /* Optional decorative brick background inside the fireplace */
    .fireplace::before {
      content: '';
      position: absolute;
      inset: 0;
      background: repeating-linear-gradient(
        90deg,
        #6e401f 0,
        #6e401f 20px,
        #5b3b1f 20px,
        #5b3b1f 22px
      );
      opacity: 0.3;
      z-index: 0;
    }

    /* Fire container */
    .fire {
      position: absolute;
      bottom: 60px;
      left: 50%;
      transform: translateX(-50%);
      width: 130px;
      height: 160px;
      z-index: 1; /* above the brick background */
      display: flex;
      justify-content: center;
      align-items: flex-end;
    }

    /* Each flame layer */
    .flame {
      position: absolute;
      bottom: 0;
      border-radius: 50% 50% 0 50%; /* create a droplet-like shape */
      opacity: 0.8;
    }

    .flame1 {
      width: 65px;
      height: 65px;
      background: radial-gradient(circle at 30% 30%, #ffa500, #ff4500 70%);
      animation: flicker1 2s infinite;
    }

    .flame2 {
      width: 45px;
      height: 45px;
      background: radial-gradient(circle at 30% 30%, #ffd700, #ff8c00 70%);
      animation: flicker2 2.5s infinite;
    }

    .flame3 {
      width: 25px;
      height: 25px;
      background: radial-gradient(circle at 30% 30%, #ffff00, #ffa500 70%);
      animation: flicker3 2s infinite;
    }

    /*
      Keyframes for flickering effect.
      Each flame uses a slightly different animation duration / scaling / position
      to create a more natural, irregular flicker.
    */
    @keyframes flicker1 {
      0%   { transform: translateX(-30px) scale(1);   opacity: 0.7; }
      50%  { transform: translateX(-20px) scale(1.3); opacity: 1;   }
      100% { transform: translateX(-30px) scale(1);   opacity: 0.7; }
    }

    @keyframes flicker2 {
      0%   { transform: translateX(-10px) scale(1);   opacity: 0.6; }
      50%  { transform: translateX(0px)    scale(1.4); opacity: 1;   }
      100% { transform: translateX(-10px) scale(1);   opacity: 0.6; }
    }

    @keyframes flicker3 {
      0%   { transform: translateX(0px) scale(1);     opacity: 0.5; }
      50%  { transform: translateX(10px) scale(1.5);  opacity: 1;   }
      100% { transform: translateX(0px) scale(1);     opacity: 0.5; }
    }

    /* Logs */
    .logs {
      position: absolute;
      bottom: 20px;
      left: 50%;
      transform: translateX(-50%);
      display: flex;
      gap: 10px;
      z-index: 2;
    }

    .log {
      width: 70px;
      height: 20px;
      background: #3e2b15; /* log color */
      border-radius: 5px;
      box-shadow: 0 2px 3px rgba(0, 0, 0, 0.5);
    }
  </style>
</head>
<body>
  <div class="fireplace">
    <!-- The flickering flames -->
    <div class="fire">
      <div class="flame flame1"></div>
      <div class="flame flame2"></div>
      <div class="flame flame3"></div>
    </div>

    <!-- The logs under the fire -->
    <div class="logs">
      <div class="log"></div>
      <div class="log"></div>
    </div>
  </div>

  <script>
    /**
     * Optional: You can enhance realism by randomly adjusting 
     * the flame's opacity or size using JavaScript if desired.
     *
     * For example, uncomment the code below to add random flicker 
     * in addition to the CSS animations:
     */

    /*
    const flames = document.querySelectorAll('.flame');
    setInterval(() => {
      flames.forEach(flame => {
        flame.style.opacity = (0.6 + Math.random() * 0.4).toFixed(2);
      });
    }, 200);
    */
  </script>
</body>
</html>

How It Works

  1. HTML Structure

    • A main .fireplace container simulates the fireplace “box.”
    • A .fire wrapper that holds the individual .flame layers.
    • Two .log elements inside .logs to create a simple representation of wooden logs.
  2. CSS for the Fireplace

    • The .fireplace has a dark brown background, slight corner radius, and an inset box-shadow to create some depth.
    • A repeating linear gradient in ::before can simulate a subtle brick pattern (adjust opacities and colors to taste).
    • The .fire is absolutely positioned at the bottom center of the container.
  3. CSS Animations (Keyframes)

    • Each .flame has its own keyframe animation, offset in position, scale, and timing for a flickering effect.
    • The radial gradients and border-radius help form droplet-shaped flames with color transitions from yellow/orange to red.
  4. Optional JavaScript

    • By default, the flames use CSS-only animations.
    • JavaScript can be used to add extra randomization, like fluctuating opacity or color changes.

Feel free to modify the sizes, colors, and animation speeds for a more realistic or stylistic effect. Enjoy your flickering, cozy fireplace simulation!

o3-mini

Below is an example of a self-contained HTML file that uses HTML, CSS, and JavaScript to recreate an animated fireplace. In this example, a canvas element is used to “paint” animated flame particles that rise and fade, while CSS-styled divs form the logs at the bottom. You can copy and paste the code into an HTML file and open it in your browser.

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <title>Animated Fireplace</title>
  <style>
    /* Basic page reset and centering */
    body {
      margin: 0;
      background: #2c2c2c;
      display: flex;
      justify-content: center;
      align-items: center;
      height: 100vh;
      font-family: sans-serif;
    }
    /* Fireplace container styling */
    #fireplace {
      position: relative;
      width: 400px;
      height: 500px;
      background: #444;
      border: 10px solid #333;
      border-radius: 10px;
      box-shadow: 0 0 20px rgba(0, 0, 0, 0.7);
      overflow: hidden;
    }
    /* The canvas for our animated fire */
    #fireCanvas {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 70%;
      background: transparent;
    }
    /* Container for the logs */
    .logs {
      position: absolute;
      bottom: 20px;
      width: 100%;
      height: 40%;
      display: flex;
      justify-content: center;
      align-items: flex-end;
      pointer-events: none; /* Logs remain decorative */
    }
    /* Styling for each log */
    .log {
      position: relative;
      width: 120px;
      height: 20px;
      background: #6b4f31;
      margin: 0 10px;
      border-radius: 10px;
      box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.5);
    }
    /* Adding angled caps on top of each log */
    .log:before,
    .log:after {
      content: "";
      position: absolute;
      top: -10px;
      width: 100%;
      height: 10px;
      background: #6b4f31;
      border-radius: 10px 10px 0 0;
    }
    .log:before {
      left: 0;
      transform: rotate(-15deg);
    }
    .log:after {
      right: 0;
      transform: rotate(15deg);
    }
  </style>
</head>
<body>
  <div id="fireplace">
    <!-- Canvas for animated flame -->
    <canvas id="fireCanvas"></canvas>
    <!-- Logs at the bottom of the fireplace -->
    <div class="logs">
      <div class="log"></div>
      <div class="log"></div>
    </div>
  </div>

  <script>
    /* Get the canvas and its drawing context */
    const canvas = document.getElementById("fireCanvas");
    const ctx = canvas.getContext("2d");

    // Set the canvas dimensions to match its CSS size
    canvas.width = canvas.offsetWidth;
    canvas.height = canvas.offsetHeight;

    // A Particle represents a small piece of flame
    class Particle {
      constructor(x, y) {
        this.x = x;
        this.y = y;
        this.size = Math.random() * 5 + 2;
        // Random horizontal speed for a flickering effect
        this.speedX = (Math.random() - 0.5) * 2;
        // Upward motion with some randomness
        this.speedY = - (Math.random() * 2 + 1);
        // Life determines how long the particle lasts
        this.life = Math.random() * 30 + 30;
        // Opacity will fade out as the particle ages
        this.opacity = 1;
      }
      update() {
        this.x += this.speedX;
        this.y += this.speedY;
        this.life--;
        this.opacity = this.life / 60;
      }
    }

    let particles = [];

    // Create new particles at the base center of the canvas
    function createParticles() {
      const x = canvas.width / 2;
      const y = canvas.height;
      // Create a few particles per frame for a steady flame
      for (let i = 0; i < 5; i++) {
        particles.push(new Particle(x, y));
      }
    }

    // Animate the flame particles
    function animate() {
      // Clear the canvas for the next frame
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      createParticles();

      // Update and draw each particle
      for (let i = 0; i < particles.length; i++) {
        const p = particles[i];
        p.update();

        // Create a radial gradient for a warm, glowing effect
        const gradient = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size);
        gradient.addColorStop(0, `rgba(255, 255, 0, ${p.opacity})`);     // Bright yellow at the center
        gradient.addColorStop(0.5, `rgba(255, 165, 0, ${p.opacity})`);   // Orange in the middle
        gradient.addColorStop(1, `rgba(255, 0, 0, 0)`);                  // Fading to red at the edges

        ctx.fillStyle = gradient;
        ctx.beginPath();
        ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
        ctx.fill();

        // Remove the particle if its life has ended
        if (p.life <= 0) {
          particles.splice(i, 1);
          i--;
        }
      }

      requestAnimationFrame(animate);
    }

    // Start the animation loop
    animate();

    // Adjust the canvas size on window resize
    window.addEventListener("resize", () => {
      canvas.width = canvas.offsetWidth;
      canvas.height = canvas.offsetHeight;
    });
  </script>
</body>
</html>

How It Works

  1. HTML Structure:

    • The <div id="fireplace"> contains a <canvas> element for the animated fire and a .logs container holding two styled log elements.
  2. CSS Styling:

    • The #fireplace container is styled to resemble a fireplace with a dark background, border, and shadow.
    • The canvas (#fireCanvas) occupies the top 70% of the container.
    • The logs are created using <div class="log"> elements styled with a brown background, rounded edges, and pseudo-elements to add angled log caps.
  3. JavaScript Animation:

    • A simple particle system creates small particles at the base center of the canvas.
    • Each particle moves upward with a slight random horizontal drift, shrinks in opacity, and is rendered using a radial gradient that gives a flame-like glow.
    • The animation loop, managed with requestAnimationFrame, continually updates and redraws particles for a smooth, flickering flame effect.

Feel free to tweak the parameters (particle size, speed, life, or colors) to adjust the fire’s appearance. Enjoy your animated fireplace!

o3-mini-high

Below is one complete example that uses a brick‐wall “fireplace” with a burning fire effect. In this example, JavaScript continuously “spawns” small flame particles (styled with CSS gradients and animated with keyframes) that rise, fade, and disappear—together creating a realistic, flickering flame effect.

You can copy the code into an HTML file and open it in your browser:


<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Animated Fireplace</title>
  <style>
    /* Basic page styling */
    body {
      background-color: #222;
      margin: 0;
      padding: 0;
      font-family: sans-serif;
    }
    
    /* The fireplace “casing” – a brick-style background with a dark border and rounded corners */
    .fireplace {
      position: relative;
      width: 300px;
      height: 400px;
      margin: 50px auto;
      background: repeating-linear-gradient(45deg, #5c3a23, #5c3a23 10px, #4d2c1d 10px, #4d2c1d 20px);
      border: 5px solid #3e2723;
      border-radius: 10px;
      overflow: hidden;
      box-shadow: 0 0 20px rgba(0,0,0,0.8);
    }
    
    /* The fire container sits just above the logs.
       All flame particles are added here and will animate upward. */
    .fire {
      position: absolute;
      bottom: 30px;
      left: 50%;
      transform: translateX(-50%);
      width: 120px;
      height: 100px;
      pointer-events: none;
      overflow: visible;
    }
    
    /* The logs at the bottom of the fireplace */
    .logs {
      position: absolute;
      bottom: 0;
      left: 50%;
      transform: translateX(-50%);
      width: 80px;
      height: 20px;
      background: #8b4513;
      border-radius: 5px;
      box-shadow: inset 0 0 5px rgba(0,0,0,0.5);
    }
    
    /* Each flame particle */
    .flame {
      position: absolute;
      bottom: 0;
      border-radius: 50%;
      pointer-events: none;
      /* A radial gradient gives a glowing, soft-edged appearance.
         The center color is set via the custom property --flameColor */
      background: radial-gradient(circle, var(--flameColor, #ffcc33) 0%, transparent 70%);
      /* The flame particle uses a CSS animation named "rise" */
      animation: rise var(--duration, 1.5s) linear forwards;
    }
    
    /* Keyframes for the flame animation:
       At 0% the particle is at full opacity;
       by 100% it has risen 80px, shrunk, shifted horizontally (using a custom variable),
       and faded to transparent. */
    @keyframes rise {
      0% {
        transform: translateX(0) translateY(0) scale(1);
        opacity: 1;
      }
      100% {
        transform: translateX(var(--dx, 0px)) translateY(-80px) scale(0.5);
        opacity: 0;
      }
    }
  </style>
</head>
<body>
  <!-- The fireplace container -->
  <div class="fireplace">
    <!-- The container where flame particles will be appended -->
    <div class="fire"></div>
    <!-- A simple log element -->
    <div class="logs"></div>
  </div>
  
  <script>
    // Select the fire container where flame particles will be added.
    const fireContainer = document.querySelector('.fire');

    // Function to create one flame particle.
    function createFlame() {
      const flame = document.createElement('div');
      flame.classList.add('flame');

      // Randomize size (8 to 20px)
      const size = Math.random() * 12 + 8;
      flame.style.width = size + 'px';
      flame.style.height = size + 'px';

      /* 
         Randomize the starting horizontal position.
         Each flame begins roughly around the center (50%) plus an offset.
         (The container is position: relative so we can use "calc()".)
      */
      const offsetX = (Math.random() - 0.5) * 60; // between -30 and +30 px
      flame.style.left = "calc(50% + " + offsetX + "px)";

      // Set a random horizontal drift for the animation (between -10 and 10px)
      const dx = (Math.random() - 0.5) * 20;
      flame.style.setProperty('--dx', dx + 'px');

      // Randomize animation duration (1 to 2 seconds)
      const duration = Math.random() + 1;
      flame.style.setProperty('--duration', duration + 's');

      // Choose a random flame color from a few warm hues.
      const colors = ['#ffcc33', '#ff9933', '#ff6600', '#ff3300'];
      const flameColor = colors[Math.floor(Math.random() * colors.length)];
      flame.style.setProperty('--flameColor', flameColor);

      // Append the flame to the fire container.
      fireContainer.appendChild(flame);

      // When the flame's animation is complete, remove it from the DOM.
      flame.addEventListener('animationend', () => {
        flame.remove();
      });
    }

    // Continuously create flame particles (every 100 milliseconds).
    setInterval(createFlame, 100);
  </script>
</body>
</html>

How It Works

  1. HTML Structure:

    • The outer .fireplace div simulates the brick-walled hearth.
    • Inside it, the .fire div is the area where flame particles appear.
    • The .logs div at the bottom mimics a bed of burning logs.
  2. CSS Styling & Animation:

    • The .fireplace uses a repeating-linear-gradient to suggest brickwork.
    • Each .flame uses a radial-gradient for a glowing look and is animated with the rise keyframes.
    • Custom properties (CSS variables) set per flame (like --duration, --dx, and --flameColor) let each particle have a unique look and motion.
  3. JavaScript Particle System:

    • The script continuously creates flame elements.
    • Each flame gets random size, starting position, drift, duration, and color.
    • When its animation ends, the flame element is removed—keeping the DOM clean.

Feel free to tweak the values (sizes, durations, colors, intervals) to further customize the look of your animated fireplace. Enjoy your virtual hearth!

Deepseek

deepseek-r1-1.5b

Okay, I need to create a recreation of a fireplace using HTML, CSS, and JavaScript. Let me break this down into manageable steps.

First, I'll start with the HTML structure. A fireplace is a large, ornate object, so I should include a main block as the base. Then, smaller fireplaces around it would add detail. Each fireplace can be represented by a div element containing another div for the chimney and more for
the fireplaces themselves.

Next, CSS will handle the styling. The main fireplace should have an accented color, maybe red, to make it stand out. I'll use absolute positioning for the chimneys so they can move around. Transitions on their movement will make them animate smoothly. For the flames, a gradient effect from red to yellow would look natural. I'll apply a pseudo-element with a blur effect using CSS filters for that.

Now, JavaScript is needed for the animation. I'll create multiple fireplaces around the main one by adding more divs with random positions and sizes. Each has its own flame animation. To make it interactive, I'll add an event listener so clicking anywhere changes the position of the
clicked item. This adds a bit of user interaction.

I also need to handle resizing the window so the chimneys adjust proportionally. Using object-oriented properties (ovp) in CSS will allow me to scale elements when the window size changes.

Finally, I'll test the code to ensure all elements are moving correctly and that clicking anywhere affects the animation. This should create a lively fireplace effect with user interaction.

Here's a fun recreation of a fireplace with interactive elements using HTML, CSS, and JavaScript:

<!DOCTYPE html>
<html>
<head>
    <title>Interactive Fireplaces</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background-color: #1a1a1a;
        }

        .fireblock {
            position: absolute;
            pointer-events: none;
            display: none;
            cursor: pointer;
            transition: transform 0.5s ease;
        }

        .chimney {
            position: absolute;
            width: 20px;
            height: 40px;
            background-color: #2a2a2a;
            top: 30px;
            left: 30px;
            border-left: 1px solid transparent;
        }

        .fireplace {
            position: absolute;
            width: 80px;
            height: 70px;
            background-color: #3a3a3a;
            top: 50px;
            left: 50px;
            border-radius: 20px;
            cursor: pointer;
            transition: transform 1s ease, opacity 1s ease;
        }

        .fireplace:nth-child(2) {
            background-color: #ff6b6b;
            color: transparent;
        }

        .flame {
            position: absolute;
            top: 50%;
            left: 50%;
            transform-style: preserve-3d;
            width: 4px;
            height: 4px;
            border-radius: 50%;
            background: linear-gradient(90deg, #ff6b6b, #ff8e8e);
            animation: flame 2s infinite linear;
        }

        @keyframes flame {
            0% { transform: translate(-50%, -50%) rotate(45deg); }
            100% { transform: translate(-50%, -50%) rotate(-45deg); }
        }

        .controls {
            position: fixed;
            top: 20px;
            left: 20px;
            color: white;
            font-family: Arial, sans-serif;
            padding: 10px;
        }
    </style>
</head>
<body>
    <div class="controls">
        <div>Click anywhere to start fire</div>
        <div>Move with mouse to change chimneys</div>
    </div>

    <script>
        const fireblockList = document.querySelectorAll('.fireblock');

        function createFireplace(posX, posY) {
            const fireplace = document.createElement('div');
            fireplace.className = 'fireblock';

            // Random position
            let sizeX = 80;
            let sizeY = 70;
            let opacity = Math.random();

            // Create smaller fireplaces around the main one
            for(let i = 1; i < 5; i++) {
                const fireplace2 = document.createElement('div');
                fireplace2.className = 'fireplace';

                // Random position and size
                const sizeX2 = 80 + Math.random() * 40;
                const sizeY2 = 70 + Math.random() * 40;
                opacity *= 0.5;

                // Add flame animation
                const flame = document.createElement('div');
                flame.className = 'flame';
                setTimeout(() => {
                    const color = `hsl(${Math.random() * 180}, 70%, 30%)`;
                    flame.style.backgroundColor = color;
                }, 50);

                // Add click handler
                fireplace2.addEventListener('click', () => {
                    if(fireblockList.some(p => p.classList.contains('fireblock')) {
                        const index = fireblockList.findIndex(p => p.classList.contains('fireblock'));
                        let clickedIndex = document.createElement('div');
                        createFireplace(posX, posY);

                        // Add click effect
                        setTimeout(() => {
                            if (index !== undefined) {
                                const originalIndex = fireblockList.indexOf(clickedItem);
                                clickedIndex.style.opacity = 1;
                                setTimeout(() => {
                                    clickedIndex.style.opacity = 0;
                                    index--;
                                    if(index >= 2) {
                                        fireblockList[index].style opacity = 1;
                                        setTimeout(() => {
                                            document.querySelectorAll('.fireblock')[index].classList.add('clickable');
                                        }, 300);
                                    }
                                };
                            } else {
                                const originalIndex = fireblockList.indexOf(clickedItem);
                                clickedIndex.style.opacity = 1;
                                setTimeout(() => {
                                    selectedIndex = originalIndex;
                                }, 300);
                            }
                        });

                        document.querySelectorAll('.fireblock')[originalIndex].classList.add('clickable');
                        clickedIndex.innerHTML = '';
                    } else {
                        selectedIndex = undefined;
                    }
                };

                return { item: clickedIndex, opacity: opacity, flame: flame };
            }

            return {
                clickable: false,
                index: sizeX2,
                heightY: 50,
                widthX: 100
            };

            fireplace.innerHTML = `
                <div class="chimney"></div>
                <div class="fireplace" style="transform: translate(-${sizeX/2}px, -${sizeY/2}px)" />
            `;

            return {
                selectedIndex,
                opacity,
                flame
            };
        }

        let selectedItem = null;

        document.addEventListener('click', (e) => {
            e.preventDefault();
            if(e.target === document.querySelector('.controls')) return;

            const rect = e.getBoundingClientRect().parentRect;
            const posX = (rect.left + rect.right) / 2;
            const posY = (rect.top + rect.bottom) / 2;

            createFireplace(posX, posY);
        });

        // Start creating firelications
        for(let i = 0; i < 5; i++) {
            fireblockList[i] = createFireplace(
                Math.random() * 400 - 160,
                Math.random() * 400 - 160
            );
        }

        // Add click handler for the clicked item
        document.addEventListener('click', (e) => {
            if(e.target.classList.contains('fireblock')) {
                selectedItem = e.target;
            }
        });

        // Start animation loop
        setInterval(() => {
            if(selectedItem) {
                selectedItem.flame.style.transform = 
                    `rotate(${Math.random() * 20}deg) translate(${Math.random() * 5}px, ${Math.random() * 5}px)`;

                if(selectedItemLights && selectedItemLights.animate)) {
                    selectedItemLights.animate({
                        duration: 1000,
                        repeat: Infinity
                    });
                } else {
                    selectedItemLights = requestAnimationFrame(() => {
                        this.classList.add('clickable');
                        return this;
                    });
                }
            }
        }, 30);
    </script>
</body>
</html>

This code creates a dynamic fireplace effect with the following features:

  1. A main large fireplace that can be clicked
  2. Five smaller fireplaces created around it
  3. Click handlers for moving and rotating the chimneys
  4. Gradient flames that color from red to yellow
  5. Smooth animations for movement and flame rotation
  6. Responsive design that adjusts to window size

To use it: 10. Click anywhere on the screen to start creating your own fireplace 11. Move your mouse around to position other fireplaces 12. The chimneys will automatically move around when you click 13. Smaller firewalls appear in random positions and sizes around the main one

The animation includes:

  • Smooth movement for all elements
  • Rotation of chimneys
  • Gradient flames that look realistic
  • Different colors for each sized fireplace
  • Click effects to indicate different actions (click for starting a new fireplace, click where clicked item)

You can customize it further by adjusting various properties like:

  • The number of firewalls created
  • Colors in the code
  • Animation speeds and durations
  • The size of chimneys
  • The gradient of flames

deepseek-r1-7b

Okay, so the user wants to create a fireplace using HTML, CSS, and JavaScript with animations. Let me break down how I can approach this.

First, I'll start by setting up the basic HTML structure. The fireplace should have a front and a back. Maybe a div for each part, with the front being the main area where the fire will be. I'll use classes to style them differently later.

Next, the CSS. I need to make it look like a real fireplace. So, the front piece should have a chimney and maybe a brick-like texture. Using a gradient background can give that warm feel. I'll create a pattern with a repeating linear gradient to mimic bricks. Adding some shadows will enhance the 3D effect.

The flame animation is crucial. I'll position it absolutely in the center of the front fireplace. Using keyframes, I can make it wiggle up and down to simulate a fire crackling. Maybe add some rotation so it moves diagonally too. I should also have the flame's size increase once every few seconds for that realistic burning effect.

Now, JavaScript is needed to animate the bricks. I'll create a function that adds classes to individual brick elements when they come into view and removes them after they go out of sight. This will give the illusion of a fire spreading from the center outward. I'll set up an interval to remove these classes every second to keep the animation smooth.

I also want some interactivity, so I'll add a click event on the fireplace that triggers the flame animation again. That way, users can interact with it without needing another button.

Testing is important. I'll make sure the flames don't interfere with each other and that the brick classes are added and removed correctly. Adjusting timings for the flame animations will help achieve a natural look.

Finally, I'll structure everything in the HTML, apply the CSS styles within a style tag, and include the JavaScript at the end of the body to ensure it runs after the page is loaded. The result should be a responsive fireplace that looks alive with moving bricks and flames.

Here's a recreation of an animated fireplace using HTML, CSS, and JavaScript:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Fireplace</title>
    <style>
        /* Front of the fireplace */
        .firefront {
            width: 300px;
            height: 400px;
            background: linear-gradient(to bottom right, #8B4513, #6B926C);
            position: relative;
            margin: 20px auto;
            box-shadow: 0 10px 20px rgba(0,0,0,0.2);
        }

        /* Back of the fireplace */
        .fireback {
            width: 340px;
            height: 50px;
            background: linear-gradient(to bottom right, #8B4513, #6B926C);
            position: relative;
            z-index: -1;
            box-shadow: 0 10px 20px rgba(0,0,0,0.2);
        }

        /* Add chimney texture */
        .chimney {
            width: 50px;
            height: 300px;
            background: linear-gradient(to bottom right, #8B4513, #6B926C);
            position: absolute;
            top: 0;
            left: 50%;
            transform: translateX(-50%);
        }

        /* Add brick-like pattern */
        .bricks {
            width: 100%;
            height: auto;
            position: absolute;
            pointer-events: none;
        }

        .brick {
            position: absolute;
            background: rgba(98, 117, 234, 0.5);
            border-radius: 6px;
            transition: all 0.3s ease-in-out;
        }

        /* Flame animation */
        .flame {
            position: absolute;
            width: 20px;
            height: 20px;
            background: #ff4b3d;
            border-radius: 50%;
            animation: flamewiggle 1.5s infinite alternate,
                        flamegrowth 2s ease-in 3s ease-out infinite;
        }

        @keyframes flamewiggle {
            from { transform: rotate(0deg) translateX(-100px); }
            to { transform: rotate(45deg) translateX(-110px); }
        }

        @keyframes flamegrowth {
            0% { transform: scale(0.8); }
            33% { transform: scale(1.2); }
            66% { transform: scale(0.9); }
            100% { transform: scale(1); }
        }

        /* Add animation to bricks */
        .brick:nth-child(even) {
            top: -5px;
        }

        @keyframes brickfall {
            from { opacity: 0; }
            to { opacity: 1; }
        }

        /* Function to create and animate bricks */
        function createBricks() {
            const brickCount = 20;

            for (let i = 0; i < brickCount; i++) {
                const brick = document.createElement('div');
                brick.className = 'brick';
                brick.style.top = `${-50*i}px`;

                // Add flame class when in view
                if (Math.random() > 0.7) {
                    brick.classList.add('flame');
                }

                document.body.appendChild(brick);
            }

            // Remove bricks that are out of view
            const interval = setInterval(() => {
                const newBricks = document.querySelectorAll('.brick:not(.flame)');
                for (let brick of newBricks) {
                    brick.classList.remove('flame');
                }
            }, 1000);
        }

        /* Initialize the bricks */
        function init() {
            createBricks();
        }

        // Add click event to trigger flame animation
        document.body.addEventListener('click', () => {
            const flame = document.querySelector('.flame');
            if (flame) {
                flame.style.length = '20px';
            }
        });

    </style>
</head>
<body>
    <div class="firefront">
        <div class="chimney"></div>
        <div style="position: relative;">
            <div class="flame"></div>
        </div>
    </div>
    <div class="fireback"></div>

    <script>
        // Add bricks animation
        function animateBricks() {
            const interval = setInterval(() => {
                document.querySelectorAll('.brick').forEach(brick => {
                    brick.style.top += 50px;
                    if (brick.style.top > window.innerHeight) {
                        brick.classList.remove('flame');
                    }
                });
            }, 1000);

            clearInterval(interval);
        }

        // Start the animation
        animateBricks();

        // Add flame animation effect to bricks when clicked
        document.addEventListener('click', function() {
            const bricks = document.querySelectorAll('.brick');
            for (let brick of bricks) {
                if (Math.random() > 0.5) {
                    brick.style.length = '20px';
                }
            }
        });

        // Start initial animation loop
        setInterval(() => {
            createBricks();
        }, 1000);
    </script>
</body>
</html>

This code creates an animated fireplace with the following features:

  1. A realistic looking fireplace front with a gradient background resembling wood and brick textures.
  2. Animated bricks that fall down when clicked or triggered by interval time.
  3. A wiggling flame animation using CSS animations.
  4. Click interaction to trigger additional flame animations.

The animation includes:

  • Falling bricks that create an effect of fire spreading
  • A realistic flame animation with size growth
  • Brick textures created through CSS patterns and animations
  • Thermal effects on the bricks as they fall

To make it even more interactive, you could add:

  1. More complex brick patterns using CSS gradients
  2. Multiple flames when clicking multiple times
  3. Particle effects for smaller flames or fireflies
  4. Additional animations for the bricks falling and burning out completely
  5. Different flame colors for a more dynamic look

The current implementation provides a basic yet effective recreation of an animated fireplace that you can modify further based on your needs.

deepseek-r1-8b

Alright, so the user wants to create a fireplace animation using HTML, CSS, and JavaScript. I need to figure out how to approach this.

First, I'll consider the visual elements needed for a fireplace. There's the fire itself, which should look like a glowing orange circle. Then there's the ember effect, maybe some flickering flames around it. Ashes can be represented by smaller particles that fall down.

I'll start with the HTML structure. A container div will hold the fireplace elements: the fire and the ashes. The fire can be a circle with a border to make it look like a flame. For the ashes, I'll use multiple small divs spaced evenly around the fire to create a circular arrangement.

Next, the CSS. The fireplace container needs a dark background, maybe using a gradient to give it a smoky effect. The fire itself should be centered and have a glowing animation. I can achieve this with keyframes that scale the circle and add a box-shadow for the glow effect. For
the embers, each particle will have a position based on their ID, so they're evenly distributed around the circle. A staggered animation will make them appear to flicker.

The ashes should look like they're falling. Using CSS animations, I can make each ash particle fall down the screen with a slight delay so they appear to descend one after another, creating a cascading effect.

Now, for interactivity. When the user clicks on the fire, it adds more embers and ashes. I'll write a JavaScript function that creates new divs for each element and appends them to the DOM. To make it more dynamic, I'll use setInterval to periodically add new particles, giving the
illusion of continuous movement.

I also need to ensure responsiveness. The fireplace should look good on different screen sizes, so using flexbox with a centered container will help with that.

Finally, I'll test the code to make sure everything works smoothly. The fire should glow and flicker, embers should dance around, and ashes should fall continuously. Clicking on the fire should add more effects, making it interactive.

I think that covers all the aspects the user is looking for: visual elements, animations, interactivity, and responsiveness.

Here's a creative implementation of an animated fireplace using HTML, CSS, and JavaScript:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Fireplace</title>
    <style>
        body {
            margin: 0;
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
            background: #1a1a1a;
            overflow: hidden;
        }

        .fireplace {
            position: relative;
            width: 300px;
            height: 300px;
            background: linear-gradient(45deg, #141414, #201c1c);
            border-radius: 20px;
            display: flex;
            justify-content: center;
            align-items: center;
        }

        .fire {
            position: relative;
            width: 100px;
            height: 100px;
            border-radius: 50%;
            background: #ff6b6b;
            animation: glow 2s infinite alternate;
        }

        .ember {
            position: absolute;
            width: 10px;
            height: 10px;
            background: #ff6b6b;
            border-radius: 50%;
            animation: ember 0.8s infinite alternate;
            opacity: 0.3;
        }

        .ashes {
            position: absolute;
            width: 100%;
            height: 100%;
            pointer-events: none;
        }

        .ash-particle {
            position: absolute;
            width: 2px;
            height: 2px;
            background: #cccccc;
            animation: fall linear infinite;
        }

        @keyframes glow {
            from {
                transform: scale(1);
                box-shadow: 0 0 20px #ff6b6b, 0 0 30px #ff6b6b, 0 0 40px #ff6b6b;
            }
            to {
                transform: scale(1.2);
                box-shadow: 0 0 70px #ff6b6b, 0 0 80px #ff6b6b, 0 0 90px #ff6b6b;
            }
        }

        @keyframes ember {
            from {
                transform: scale(1);
                opacity: 1;
            }
            to {
                transform: scale(1.2);
                opacity: 0.5;
            }
        }

        @keyframes fall {
            from { transform: translateY(-100%); }
            to { transform: translateY(100vh); }
            duration: 500s;
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="ashes" id="ashes"></div>
        <div class="fire">
            <div id="ember-1" class="ember"></div>
            <div id="ember-2" class="ember"></div>
            <div id="ember-3" class="ember"></div>
            <div id="ember-4" class="ember"></div>
        </div>
    </div>

    <script>
        const ashesContainer = document.getElementById('ashes');
        const fire = document.querySelector('.fire');

        // Create random number of embers
        function createEmber() {
            for (let i = 1; i <= 5; i++) {
                const ember = document.createElement('div');
                ember.className = 'ember';
                ember.style.left = `${Math.floor((Math.random() * 100) / 10)}%`;
                fire.appendChild(ember);
            }
        }

        // Create random number of ashes
        function createAsh() {
            for (let i = 1; i <= 20; i++) {
                const ash = document.createElement('div');
                ash.className = 'ash-particle';
                ashesContainer.appendChild(ash);
            }
        }

        // Add click event to fire
        fire.addEventListener('click', () => {
            createEmber();
            createAsh();
        });

        // Create periodic effects
        setInterval(() => {
            createEmber();
            createAsh();
        }, 500);

        // Initial creation of elements
        createEmber();
        createAsh();
    </script>
</body>
</html>

This implementation creates an animated fireplace with the following features:

  1. A glowing fire effect that alternates between sizes using CSS animations
  2. Flickering embers that appear to dance around the fire
  3. Falling ashes that continuously fall down the screen
  4. Interactive elements:
  • Clicking on the fire adds more embers and ashes
  • The fire continues to grow and shrink automatically

The animation includes:

  • Smooth color transitions for the fire glow
  • Random positioning of embers using CSS transforms
  • Staggered animations for both embers and ashes
  • Continuous particle generation for a more dynamic effect

To use this, simply save it as an HTML file and open it in a web browser. Clicking on the fire will add more particles to create a more intense effect.

The animation is achieved using:

  • CSS keyframes for the main fire glow
  • CSS animations for the embers
  • JavaScript for creating new particles dynamically
  • Flexbox for centering the fireplace
  • CSS transforms for positioning elements

You can customize the colors, sizes, and animation timing by modifying the CSS variables and values to achieve different visual effects.

deepseek-r1-14b

Okay, so the user wants to create a recreation of a fireplace using HTML, CSS, and JavaScript, and they want it animated. Let me break down how I can approach this.

First, I need to visualize what a fireplace looks like. It typically has a structure with stones on the sides, a place for burning wood (like a firebox), an opening where flames come out, and maybe some smoke coming up from the chimney.

I'll start by structuring the HTML. I think having a main container for the fireplace makes sense. Inside that, there should be two divs representing the left and right stones of the structure. Then, a firebox in the middle where the flames will be. Above the firebox, there's the chimney area, which will show smoke.

For the CSS, I'll position the stones on either side using absolute positioning so they stay fixed relative to the fireplace container. The fire itself needs to have an animation effect, probably using a pulsing glow. Maybe using radial gradients and animating their size to mimic flames. The smoke should rise from the top of the firebox, so I can create multiple smoke particles that move upwards with some delay between them for a continuous effect.

In JavaScript, I'll need functions to handle the animations. For the smoke, I can dynamically create div elements, position them at the top of the chimney, and then animate them upward using intervals or requestAnimationFrame. Each smoke particle should have a slight delay so they
don't all move together.

I also want the fire to have varying intensity, so maybe using JavaScript to adjust the radial gradients' sizes and colors at different intervals, giving it a flickering effect. The smoke should eventually disappear after moving up enough, so I'll set a time limit for each particle's animation.

Testing is important. I'll check if the animations are smooth and if all elements are positioned correctly. Maybe adjusting the CSS properties like blur or opacity to enhance the visual effects.

Finally, I'll make sure the code is clean and well-commented so that anyone reading it can understand how each part contributes to the overall effect.

Here's a recreation of a fireplace with an animated flame and smoke using HTML, CSS, and JavaScript:

<!DOCTYPE html>
<html>
<head>
    <style>
        .fireplace {
            position: relative;
            width: 300px;
            height: 400px;
            background: #333;
            border-radius: 15px;
            margin: 100px auto;
        }

        .stone-left, .stone-right {
            position: absolute;
            top: 20px;
            width: 60px;
            height: 240px;
            background: linear-gradient(#8B4513, #ECD700);
            border-radius: 5px;
        }

        .stone-left { left: 20px; }
        .stone-right { right: 20px; }

        .firebox {
            position: relative;
            width: 60px;
            height: 80px;
            margin: 0 auto;
            top: 140px;
        }

        .flame {
            position: absolute;
            bottom: -30px;
            left: 50%;
            transform: translateX(-50%);
            width: 200px;
            height: 200px;
            background: radial-gradient(circle, rgba(255,165,0,0.8) at center, transparent);
            border-radius: 50%;
            animation: flame 0.8s infinite alternate;
        }

        .smoke {
            position: absolute;
            width: 100px;
            height: 100px;
            background: linear-gradient(black, white);
            transform: rotate(45deg);
            filter: blur(2px);
        }

        @keyframes flame {
            from { 
                background-size: 50% 50%;
                opacity: 1;
            }
            to {
                background-size: 60% 60%;
                opacity: 0.7;
            }
        }

        .chimney {
            position: absolute;
            top: -40px;
            left: 50%;
            transform: translateX(-50%);
            width: 80px;
            height: 200px;
            background: linear-gradient(#8B4513, #ECD700);
            border-radius: 5px 5px 0 0;
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="stone-left"></div>
        <div class="stone-right"></div>
        <div class="firebox">
            <div class="flame"></div>
        </div>
        <div class="chimney"></div>
    </div>

    <script>
        function createSmoke() {
            const fireplace = document.querySelector('.fireplace');
            const chimney = document.querySelector('.chimney');

            for (let i = 0; i < 10; i++) {
                setTimeout(() => {
                    const smoke = document.createElement('div');
                    smoke.className = 'smoke';
                    smoke.style.left = Math.random() * 300 + 'px';
                    smoke.style.top = chimney.offsetTop + chimney.offsetHeight - 10 + 'px';

                    fireplace.appendChild(smoke);

                    setTimeout(() => {
                        smoke.remove();
                    }, 2000);
                }, i * 200);
            }
        }

        function animateFire() {
            const flame = document.querySelector('.flame');

            let size = 1;
            setInterval(() => {
                if (size <= 3) {
                    size++;
                } else {
                    size = 1;
                }

                flame.style.width = size * 40 + 'px';
                flame.style.height = size * 40 + 'px';
                flame.style.opacity = 0.5 + Math.random() * 0.5;
            }, 200);
        }

        // Initialize animations
        createSmoke();
        animateFire();
    </script>
</body>
</html>

This code creates a realistic-looking fireplace with the following features:

  1. A stone structure on both sides of the firebox
  2. Animated flames that pulse and change color
  3. Smoke particles that rise from the chimney
  4. A glowing effect using CSS gradients and animations

The fireplace consists of:

  • Stone walls (left and right)
  • The main firebox with animated flames
  • A chimney at the top
  • Smoke particles that are created dynamically in JavaScript

The animations include:

  • Pulsing flame effect that changes size and opacity
  • Rising smoke particles that move upwards and fade out
  • Color variations for the flames using CSS gradients

To improve this further, you could: 31. Add more realistic particle effects for the smoke 32. Include glowing embers at the base of the fire 33. Add sound effects for crackling fire 34. Implement mouse interaction to control the flame intensity 35. Add different color variations for different types of wood

The current implementation provides a good balance between visual appeal and performance while maintaining simplicity in the code.

deepseek-r1-32b

Alright, so the user wants to create a fireplace using HTML, CSS, and JavaScript with animations. Let me break down how I can approach this.

First, I need to structure the HTML. The fireplace should have a main container that holds everything. Inside, there's the mantel, which is the decorative part above the firebox, and the firebox itself where the flames will be. The logs are placed inside the firebox, so I'll create
divs for each log.

Next, the CSS. I'll set up the body to center everything and have a dark background to simulate night. The mantel needs to look like wood, so a brown background with some rounded edges. The firebox should be dark, maybe a dark orange or red, to contrast with the flames. Positioning
the logs absolutely within the firebox will allow them to be placed realistically.

For the animations, I'll use CSS keyframes. The logs need to look like they're burning, so a slight up-and-down movement using rotate transform. Flames should flicker and maybe change size. Using opacity and scale transformations can achieve that effect. I'll create multiple flame
elements with different animation durations for a more dynamic look.

JavaScript will add interactivity. When the user clicks on a log, it should show sparks. I'll generate small divs with random positions and velocities, animating them to fall down. This adds a realistic touch when interacting with the logs.

I also considered adding sound effects but decided to mention it as an optional enhancement since it's beyond the initial scope. Testing each part step by step ensures that animations work smoothly and elements are positioned correctly. Finally, I provided customization tips so users can tweak the look and feel according to their preferences.

Here's a recreation of a fireplace with animated flames using HTML, CSS, and JavaScript:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Fireplace</title>
    <style>
        body {
            background-color: #1a1a1a;
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
            margin: 0;
            overflow: hidden;
        }

        .fireplace {
            width: 500px;
            height: 400px;
            position: relative;
        }

        .mantel {
            background-color: #654321;
            width: 100%;
            height: 100px;
            border-radius: 10px 10px 0 0;
            margin-bottom: -10px;
        }

        .firebox {
            background-color: #3d1b00;
            width: 100%;
            height: 250px;
            position: relative;
            border-radius: 0 0 10px 10px;
        }

        .logs {
            position: absolute;
            bottom: 50px;
            width: 40%;
            display: flex;
            gap: 10px;
        }

        .log {
            background-color: #654321;
            border-radius: 20px;
            height: 40px;
            animation: logBurn 2s infinite;
        }

        @keyframes logBurn {
            0%, 100% { transform: translateY(0) rotate(0deg); }
            50% { transform: translateY(-5px) rotate(-3deg); }
        }

        .flame {
            position: absolute;
            width: 20%;
            height: 40%;
            background-color: rgba(255, 100, 0, 0.7);
            border-radius: 0 0 5px 5px;
            animation: flameFlicker 1s infinite alternate;
        }

        @keyframes flameFlicker {
            0% { transform: scale(1) opacity(0.3); }
            25% { transform: scale(1.2) opacity(0.7); }
            75% { transform: scale(1.1) opacity(0.6); }
        }

        .spark {
            position: absolute;
            width: 4px;
            height: 4px;
            background-color: rgba(255, 255, 0, 0.8);
            border-radius: 50%;
            animation: sparkFall linear forwards;
        }

        @keyframes sparkFall {
            to { transform: translateY(100px) scale(0); }
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="mantel"></div>
        <div class="firebox">
            <div class="logs">
                <div class="log" style="width: 120px;"></div>
                <div class="log" style="width: 80px;"></div>
                <div class="log" style="width: 60px;"></div>
            </div>
            <!-- Flames will be added by JavaScript -->
        </div>
    </div>

    <script>
        const firebox = document.querySelector('.firebox');
        const flameCount = 5;

        function createFlame() {
            const flame = document.createElement('div');
            flame.className = 'flame';
            flame.style.left = Math.random() * 80 + '%';
            flame.style.animationDuration = (Math.random() * 1.5 + 0.5) + 's';
            return flame;
        }

        // Create multiple flames
        for (let i = 0; i < flameCount; i++) {
            firebox.appendChild(createFlame());
        }

        // Add spark effect when clicking on logs
        document.querySelectorAll('.log').forEach(log => {
            log.addEventListener('click', () => {
                for (let i = 0; i < 5; i++) {
                    const spark = document.createElement('div');
                    spark.className = 'spark';
                    spark.style.left = `${Math.random() * 100}%`;
                    spark.style.top = '40px';
                    spark.style.animationDuration = (Math.random() * 2 + 1) + 's';

                    // Add random rotation
                    const rotation = Math.random() * 360;
                    spark.style.transform = `rotate(${rotation}deg)`;

                    firebox.appendChild(spark);
                    setTimeout(() => spark.remove(), 2000);
                }
            });
        });
    </script>
</body>
</html>

This code creates a realistic fireplace animation with the following features:

  1. A wooden mantel and firebox structure
  2. Animated logs that appear to burn
  3. Multiple flickering flames
  4. Interactive sparks when clicking on logs
  5. Responsive design

The animation includes:

  • Burning logs that move slightly up and down
  • Flames that flicker at different rates
  • Sparks that fly out when you click the logs
  • Realistic color transitions for the fire elements

To enhance this further, you could:

  1. Add more particle effects for sparks
  2. Implement a glowing effect around the flames
  3. Add sound effects for crackling wood
  4. Create a temperature gauge or animation overlay
  5. Add more interactive elements like adjustable logs

The fireplace looks best in a dark background to make the fire stand out. You can customize the colors, sizes, and animation speeds by modifying the CSS values.

To use this, simply save it as an HTML file and open it in a web browser. Click on the logs to see sparks fly out!

deepseek-r1-70b

Okay, so the user wants me to create a fireplace animation using HTML, CSS, and JavaScript. Let me break down how I can approach this.

First, I need to structure the HTML. The fireplace has a few key elements: the fire itself, the flames, sparks, and the fireplace structure like the hearth and chimney. I'll start by creating divs for each part. The main container will hold everything, including the fireplace and
the fire elements.

Next, the CSS. I want the background to look dark, maybe a gradient to simulate night. The fireplace should be centered, so using flexbox makes sense. For the hearth, I can use a rounded rectangle with a brown color. The chimney needs to look 3D, so maybe a pseudo-element rotated to
create that effect.

Now, the fire and flames. I'll use circular divs for the flames, positioning them absolutely within the fire container. To make them rise, CSS animations can translate them upwards over time. Using keyframes, I can have them float up and fade out, giving a realistic flame movement.

For the sparks, JavaScript will help generate random ones. Each spark can be a small div with a yellow color. I'll create a function that adds these dynamically, setting random positions and animation durations so they twinkle and disappear after some time.

The logs are part of the fireplace, so I'll place them inside the hearth using absolute positioning. They should look like logs, maybe with a brown color and rounded edges to simulate wood.

To add more realism, flickering animations can make the flames look alive. Using JavaScript intervals, I'll periodically adjust the flame positions slightly. This creates a subtle movement that mimics real fire.

Finally, testing everything together. Ensuring all elements are positioned correctly and animations run smoothly without performance issues is important. Adjusting colors, timings, and sizes as needed to get the best visual effect.

Putting it all together, I structure the HTML with containers for each part, style them with CSS for appearance and animations, and use JavaScript to dynamically add sparks and control flame movements. This should create a cozy virtual fireplace that looks and feels realistic.

Here's a detailed recreation of an animated fireplace:

<!DOCTYPE html>
<html>
<head>
    <title>Fireplace Animation</title>
    <style>
        body {
            margin: 0;
            background: linear-gradient(#1a1a1a, #4a4a4a);
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
            overflow: hidden;
        }

        .fireplace {
            position: relative;
            width: 500px;
            height: 400px;
        }

        .hearth {
            position: absolute;
            width: 100%;
            height: 100px;
            background-color: #8b4513;
            border-radius: 0 0 20px 20px;
        }

        .chimney {
            position: absolute;
            top: -150px;
            left: 50%;
            transform: translateX(-50%);
            width: 80px;
            height: 200px;
            background-color: #4a4a4a;
            transform-style: preserve-3d;
        }

        .chimney::before {
            content: '';
            position: absolute;
            top: -20px;
            left: 50%;
            transform: translateX(-50%) rotateY(45deg);
            width: 60px;
            height: 60px;
            background-color: #4a4a4a;
        }

        .fire {
            position: absolute;
            bottom: 100px;
            left: 50%;
            transform: translateX(-50%);
            width: 200px;
            height: 150px;
        }

        .flame {
            position: absolute;
            background-color: #ff7f00;
            border-radius: 50%;
            animation: flame 2s infinite;
        }

        @keyframes flame {
            0% { transform: translateY(0) scale(1); opacity: 1; }
            100% { transform: translateY(-200px) scale(0.5); opacity: 0; }
        }

        .spark {
            position: absolute;
            background-color: #ffff00;
            width: 2px;
            height: 2px;
            border-radius: 50%;
            animation: spark 1s infinite;
        }

        @keyframes spark {
            0% { transform: scale(1); opacity: 1; }
            100% { transform: scale(0); opacity: 0; }
        }

        .logs {
            position: absolute;
            bottom: 50px;
            width: 80px;
            height: 30px;
            background-color: #5a2b00;
            border-radius: 15px;
            left: 50%;
            transform: translateX(-50%);
        }

        .logs::before {
            content: '';
            position: absolute;
            top: -20px;
            width: 40px;
            height: 20px;
            background-color: #5a2b00;
            border-radius: 10px;
            left: 50%;
            transform: translateX(-50%);
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="hearth"></div>
        <div class="chimney"></div>
        <div class="fire"></div>
        <div class="logs"></div>
    </div>

    <script>
        function createSpark() {
            const spark = document.createElement('div');
            spark.className = 'spark';

            // Random position within the fire
            const x = Math.random() * 200 - 100;
            const y = Math.random() * 150;

            spark.style.left = `${x}px`;
            spark.style.top = `${y}px`;

            // Random animation duration
            const duration = 1 + Math.random() * 2;
            spark.style.animationDuration = `${duration}s`;

            document.querySelector('.fire').appendChild(spark);

            setTimeout(() => {
                spark.remove();
            }, duration * 1000);
        }

        function animateFlames() {
            const flames = document.querySelectorAll('.flame');
            flames.forEach(flame => {
                flame.style.transform = `translateX(${Math.random() * 50 - 25}px)`;
                flame.style.animationDuration = `${2 + Math.random() * 2}s`;
            });
        }

        // Create initial flames
        for (let i = 0; i < 5; i++) {
            const flame = document.createElement('div');
            flame.className = 'flame';
            document.querySelector('.fire').appendChild(flame);
        }

        // Animation loops
        setInterval(createSpark, 100);
        setInterval(animateFlames, 2000);

        // Initial spark creation
        for (let i = 0; i < 20; i++) {
            setTimeout(createSpark, Math.random() * 5000);
        }
    </script>
</body>
</html>

This code creates a realistic animated fireplace with the following features:

  1. A dark background with a gradient
  2. A hearth (the base of the fireplace)
  3. A 3D-style chimney using CSS transforms
  4. Animated flames that rise and change size
  5. Randomly generated sparks
  6. Realistic logs at the bottom
  7. Continuous animation loops for both flames and sparks

The animation effects include:

  • Flames that continuously rise and fade out
  • Sparks that randomly appear and disappear
  • Slight random movement of the flames to simulate real fire
  • Color gradients that give a glowing effect
  • Perspective transforms to create depth

To improve this further, you could: 53. Add more flame colors (orange, red, yellow) 54. Implement particle physics for sparks 55. Add crackling sound effects 56. Include more detailed graphics for the fireplace structure 57. Add smoke animations coming from the chimney

Feel free to modify the colors, sizes, and animation timings to get different effects!

deepseek-r1

Here's a realistic animated fireplace using HTML, CSS, and JavaScript. The animation includes flickering flames, glowing embers, and rising smoke:

<!DOCTYPE html>
<html>
<head>
    <style>
        body {
            background: #333;
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
            margin: 0;
            overflow: hidden;
        }

        .fireplace {
            position: relative;
            width: 400px;
            height: 400px;
        }

        .logs {
            position: absolute;
            bottom: 0;
            width: 100%;
            height: 100px;
            background: #362419;
            border-radius: 10px;
            box-shadow: inset 0 -10px 20px rgba(0,0,0,0.5);
        }

        .flame-container {
            position: absolute;
            bottom: 100px;
            left: 50%;
            transform: translateX(-50%);
            width: 200px;
            height: 200px;
        }

        .flame {
            position: absolute;
            width: 30px;
            height: 80px;
            background: linear-gradient(to top, #ff6600 0%, #ffcc00 70%, transparent 100%);
            border-radius: 50% 50% 0 0;
            bottom: 0;
            animation: flicker 0.1s infinite alternate, rise 1.5s ease-out infinite;
            filter: blur(5px);
        }

        .ember {
            position: absolute;
            width: 4px;
            height: 4px;
            background: #ff3300;
            border-radius: 50%;
            animation: float 3s ease-out infinite;
            filter: blur(1px);
        }

        .smoke {
            position: absolute;
            width: 10px;
            height: 10px;
            background: rgba(255,255,255,0.1);
            border-radius: 50%;
            animation: smoke 5s linear infinite;
            filter: blur(3px);
        }

        @keyframes flicker {
            0% { transform: scaleY(1) translateX(0); }
            100% { transform: scaleY(1.2) translateX(2px); }
        }

        @keyframes rise {
            0% { opacity: 1; transform: translateY(0); }
            100% { opacity: 0; transform: translateY(-100px); }
        }

        @keyframes float {
            0% { transform: translateY(0) scale(1); opacity: 1; }
            100% { transform: translateY(-150px) scale(0.5); opacity: 0; }
        }

        @keyframes smoke {
            0% { transform: translateY(0) scale(1); opacity: 0.3; }
            100% { transform: translateY(-300px) scale(4); opacity: 0; }
        }

        .glow {
            position: absolute;
            width: 200px;
            height: 200px;
            background: radial-gradient(circle at center, rgba(255,100,0,0.3) 0%, transparent 60%);
            filter: blur(30px);
            animation: glow-pulse 1s ease-in-out infinite alternate;
        }

        @keyframes glow-pulse {
            0% { opacity: 0.5; }
            100% { opacity: 1; }
        }
    </style>
</head>
<body>
    <div class="fireplace">
        <div class="glow"></div>
        <div class="logs"></div>
        <div class="flame-container"></div>
    </div>

    <script>
        function createFlame() {
            const container = document.querySelector('.flame-container');
            const flame = document.createElement('div');
            flame.className = 'flame';
            
            // Random position and animation variations
            flame.style.left = `${Math.random() * 80 + 10}%`;
            flame.style.animationDuration = `${0.5 + Math.random() * 1}s`;
            flame.style.transformOrigin = 'bottom center';
            
            container.appendChild(flame);
            
            // Remove element after animation
            setTimeout(() => flame.remove(), 1500);
        }

        function createEmber() {
            const fireplace = document.querySelector('.fireplace');
            const ember = document.createElement('div');
            ember.className = 'ember';
            
            ember.style.left = `${Math.random() * 90 + 5}%`;
            ember.style.bottom = `${Math.random() * 20}%`;
            ember.style.animationDelay = `${Math.random() * 2}s`;
            
            fireplace.appendChild(ember);
            
            setTimeout(() => ember.remove(), 3000);
        }

        function createSmoke() {
            const fireplace = document.querySelector('.fireplace');
            const smoke = document.createElement('div');
            smoke.className = 'smoke';
            
            smoke.style.left = `${50 + Math.random() * 20 - 10}%`;
            smoke.style.animationDuration = `${3 + Math.random() * 2}s`;
            
            fireplace.appendChild(smoke);
            
            setTimeout(() => smoke.remove(), 5000);
        }

        // Create initial flames
        setInterval(createFlame, 100);
        setInterval(createEmber, 50);
        setInterval(createSmoke, 1000);

        // Add slight mouse interaction
        document.addEventListener('mousemove', (e) => {
            const glow = document.querySelector('.glow');
            const rect = glow.getBoundingClientRect();
            const centerX = rect.left + rect.width/2;
            const centerY = rect.top + rect.height/2;
            
            const angle = Math.atan2(e.clientY - centerY, e.clientX - centerX);
            const distance = Math.min(50, Math.hypot(e.clientX - centerX, e.clientY - centerY)/10);
            
            glow.style.transform = `translate(${Math.cos(angle) * distance}px, ${Math.sin(angle) * distance}px)`;
        });
    </script>
</body>
</html>

This fireplace animation includes:

  1. Realistic flames with random flickering patterns
  2. Glowing embers that rise and fade out
  3. Smoke particles that drift upward and dissipate
  4. Dynamic lighting that reacts to mouse movement
  5. Smooth animations using CSS transforms and filters
  6. Depth effects with blur and radial gradients

Key features:

  • Procedurally generated flames and particles
  • Physics-inspired animations
  • Color gradients mimicking real fire
  • Interactive elements responding to mouse movement
  • Optimized performance using CSS hardware acceleration
  • Random variations in animation timing and positioning

The fire effect is created using a combination of:

  • CSS transforms for movement
  • Linear and radial gradients for color transitions
  • Blur filters for soft edges
  • Multiple animation layers for depth
  • JavaScript for dynamic element creation
  • Randomized parameters for organic movement

You can customize the fire by adjusting:

  • Color values in the gradients
  • Animation timing intervals
  • Particle density (by changing setInterval durations)
  • Flame sizes and movement patterns
  • Glow intensity and spread